legend of zelda minish cap walkthrough mt crenel
Instead of going up, go right to reach a small ledge with a sign that says: "No Bomb Throwing". Another Red Kinstone: If you look near the entrance from the Trilby Highlands, youll find a sand cave. Don’t touch any of these bombs, or the door will close. This let the Goron in the Lon Lon Ranch break through the wall there. If you don't have enough bombs, break the jars above you. The first two tiers will net you 10 Shells apiece, while the third and fourth tiers will each give you 20 Shells. After youre able to get to the scholars house (which is directly to the left of the ladder), walk on in to learn that the scholar hasnt seen the book in a few days, but is certain that its somewhere in his house. The next screen up introduces you to the concept of pulling. This latter Goron will upgrade your shield. Doing so is incredibly annoying, though, due to the way that Octorock will spin around, and due to the fact that youll be attempting to do so while gliding around on ice. He will only let players through if they know a sword technique. Room 20 features a pair of incredibly annoying enemies thatll attack you with maces. Youll notice that there are two doorways leading up from room one. The first important figure to speak to is the Elder, who lives in a yellow house in the northwestern corner of the zone, and whom will tell you what you need to do before the Picori Blade can be reforged. on January 18, 2006 at 12:17PM PST. If you explore a bit, youll note what appears to be a large red gravestone surrounded by vines. Not so fast, though; youll have to return to the Elemental Sanctuary for one last fight with Vaati. Crenel. When you hit them, a pair of turtles will drop down, so use your Cane to flip them over and finish them off. Beyond that, there isnt much to do in the game that you havent already done, sotime to put this game to rest. Using your Gust Jar, maneuver the lilypad all the way back to room 12 and hit the switch there. Part 4 of our walkthrough is coming soon. Before heading out to the Castor Fields, you can also find some more stuff in the southeastern corner of the map. After you unlock the one to the south of the Minish portal in the northwestern corner of the zone, you should be able to take it and head all the way across the map until you reach the southeastern pool of water. In order to find it, head northwest from the point after you bypass the swampy water; youll come to a cave entrance surrounded by viny undergrowth. With that extra bit of verve under your belt, head north into room ten. Use the stone to grow small and move through the ravine. It might help to print out this checklist as you play the game to keep track of which Pieces youve found; otherwise it can be difficult to track them when youre looking for the last few you need. He lives in a cave on the eastern side of Mount Crenel, and teaches Link the Roll Attack. Fuse with the Mysterious Cloud nearby to start another windmill going, then return south and ride the red whirlwind back up. Head up to room 52 to grab another Small Key, then head down to room 53 if you need an arrow and bomb restock. To reach the Mt. Jump into the water and swim to the house on the far side. You can do this as much as you want, so try maxing out your cash at 999. Note that these can be done in any order. Use your key to open it and head east. Room 29 will lead to you the exterior room 30, which doesnt appear on your map. The cliff you should be looking for is the Crenel Wall; its to the left of the last Fairy cave that you opened. The larger Gyorg will open up three eyes initially; apparently it, like all of the other bosses in the game, enjoys exposing its weak spot for you. Mazaal is a great big Incan-style boss monster, consisting of a big head and two detached hands. After theyre both dead, a chest will appear with the Flippers, so grab them and swim south until you find yourself back in the Hyrule Town river, after which point youll be able to resize yourself atop the library and get back to business. You cant grab the Piece of Heart here just yet, so leave them be and return to the scholars house. Room 21 is multi-chambered, but is indeed one large room. The Legend of Zelda: The Minish Cap Walkthrough Dungeon 2: Cave of Flames Journey to Mt. Now, if you never fused with the Stranger in Hyrule Town and followed the warp he opens up, now would be an excellent time to do so. Good luck. Your please answer a.s.a.p You might still want to take a Fairy along with you during your travels here, just in case an enemy kills you before you can sip your potion, but youll probably want at least one red potion in your inventory. 3: Fuse with a Mysterious Wall in the sand cave in the northwestern corner of the Twilby Highlands. Speak to the Elder regarding the Earth Element that you just received. Come back to Trilby Highlands down the ladder in the bottom right. When you locate it, ram into it with your boots; this will knock the key onto the ground, allowing you to grab it again. If you pay him ten rupees, then fight off a gaggle of monsters without dying, youll earn a Piece of Heart. Go up the stairs, go left, and talk to the Minish blocking the door. Head back down to where you climbed up the vine and go far east, and cross the bridge to find a dead end. Another hidden bombing, another Piece of Heart. The cave below doesnt appear to contain anything of interest, but if you check the eastern wall, youll notice that part of it is made of rubble. If you buy a white Picolyte from him and have it fill a jar, youll be able to increase your chances of finding Kinstones while cutting through grass in the field. There is a little Minish that will tell you all about Kinstone pieces once you get one. Bring it all the way back up to room eight and unlock the door there to find yourself a lilypad, which is what youre going to be riding for quite a while. In room 35, you can hit a pair of switches with a spin attack to unlock the door leading back to room 31; this will let you bypass the jumping puzzle in room 33 if you ever need to backtrack. If you match up against him with your own sword and shield, you should be able to block his attacks, then counterattack after he swings and catch him while hes defenseless. Head to the Elder who is in the building in the top left corner of the village. Use it to start heading west. Developed by Capcoms devilishly talented Flagship team (also responsible for the Oracle of Ages, Oracle of Seasons, and Four Swords Zelda adventures on the Game Boy), it pits a young boy against a powerful magician whos bent on ruling all of Hyrule. I enjoyed my time with minish cap, but I find it to be the opposite of Zelda 1 with the overworld to dungeon dichotomy. If you climb it, youll find 200 rupees, 200 Mysterious Shells, and a Piece of Heart. You can also walk around and talk to the moo-cows, if you wish, but none of them appear to be Kinstonable. Mayor Hagen: Fusing with the Mayor will drain a pool of water in the Lon Lon Ranch. Crenel Mineral Water in the northern part of the zone. Elsewhere in the Lon Lon Ranch, youll be able to Canejump up to a platform on the north end; you can either shrink yourself down and walk across the narrow path to find a rare red Kinstone, or hop onto the whirlwind and start flying yourself towards the southeastern corner of the Lon Lon Ranchs map section. Do so, then walk through room 19 back to room seven. Check our screenshot for our jar numbers. Each time you dig, you should find a 20 rupee piece; you can then enter the house and exit again to immediately dig another 20 rupee piece up. Doing so will net you the Light Arrows later in the game. The one in the lower-right corner holds a fairy for a more significant health boost. As per usual, your path through the woods is fairly linear, since you dont have the tools required to bypass many of the obstacles in your path. Fan Content; Nintendo News; Zelda News; Content. Doing all of this in order will net you the Big Key. Hell also occasionally ram into a wall, sending rocks raining down on you, but these are easily avoided by rolling away. Youll find a Minish portal in room six, so shrinkify yourself, then return to room four and drop down the hole there. After thats done, cut through the stones on the right end of the screen to find some flashing panels. When you return to room 41, youll need to either use a boomerang or an arrow to kill the flying bomb while its near the broken blocks on the far side of the gap to the right of the entrance; this will destroy the blocks and allow you to pass with your Rocs Cape. The blue chest here contains the dungeon map, so grab it and return to the first floor. Look at you go! To begin with, take the stairs down to room 14 and melt through the ice blocks until you reach room 26, where three beetles are waiting for you. Just let them approach you while you spam out sword swings, and theyll wind up killing themselves. 2: Fuse with a Mysterious Wall in the sand cave near Eenie. After the knights are dead, youll gain a Small Key. The Legend of Zelda: The Minish Cap Walkthrough Beanstalk Locations Enemies List Beanstalk Locations There are five beanstalks in Minish Cap. What do I do after mt.crenel? There are 44 passively-named Pieces of Heart in Minish Cap, spread all across the game world. If you return to room 12 afterwards, you can start using your Gust Jar to suck up all the little pieces of dust on the ground to reveal more switches. The legend of the Picori tells of a mystic doorway that opens just once every hundred years. Its one of video gamings most classic franchises, with a history that spans the length of modern console gaming, including GameSpots 2003 Game of the Year, The Legend of Zelda: The Wind Waker. After hes done for, head right to room 25 to retrieve the Compass, then push the throne in room 24 to either side to find a passageway heading down. Fill up on hearts from the skulls here before heading up in the giant whirlwind to meet the boss. One will cause a Goron merchant to appear in town, while the other will cause a bigass Goron to appear at the top of Veil Falls. Ever. This mini-game will eventually earn you a Piece of Heart, but you cant get it yet. This will let you through the path and into the Royal Valley. Walk up and through the Minish path in room eight to reach the castle prisons. Explore the Hyrule School: The school near the northern exit from Hyrule town is now accessible to you. This will lower the gate, allowing you to maneuver your lilypad around to the exit to room 16. In order to reach the mines (the ladder to which is nearby), youll need to maneuver the boulders in the area to clear your path. Inside, start digging to the right; if you follow the path to the end, youll find a giant beanstalk. Again, this is a long dungeon, and the map can be a bit confusing at times, due to the way that it has to deal with both exterior and interior areas. Cernel I'm stuck down the bottom and where do you get a better sword because you need one to learn anouther move. ), unlock the door, then drop down into the right eye of the skull here, not the left one. Up ahead, players will see a mushroom that they can use to launch across the hole in the floor. Inhabitants Mount Crenel is home to the Mountain Minish, among whom is the Minish metal smith Melari and his seven apprentices. The Minish Cap ( 2005) Found Caves Mysterious Walls are objects from The Legend of Zelda: The Minish Cap. Block four: Push it left into block five. Head inside and meet up with Librari again to receive a full Heart Container. A little northeast of the Swiftblace School is Stockwell's Shop, the house with the giant rupee on top. Now that you have it, flip the lever nearby and return to room one, where a locked door can now be opened. Go back to the stone, grow larger, and pour the green water on the seed you planted to make it grow. Well, thats not entirely true; Zelda will run off, but youll be able to easily catch up with her. This is your first opportunity to miniaturize yourself, so head left, kill the active guardian, then split Link in two and activate the two panels that are furthest apart, starting with the one on the right. To your left is a stone that can be pushed into the hole beside it so you can walk over it. Go downstairs and kill the Iron Mask enemies by slashing their backsides. The first one you should uncover is on the left side of the room; all you can do when you head up is push over the stone beneath the chest here to reveal the path to 20 Rupees. Check around until you see the eye with a slightly more orange central orifice; this is your target. From there, you can wrap your way around into the forest between Hyrule Town and Hyrule Castle until you find an explodable block on the left side; this will lead to a multi-storied set of caves. His fire attack is his only real way of doing damage, but even thats mitigated by the fact that you can slash at the small squares of fire that are left behind for the occasional heart - its very difficult to die here, in other words. Crenel; you can reach him by heading to Mt. Belari will send you packing with a new quest to adventure to Mount Crenel along with a Bomb Bag. After Gorman appears near the house, youll be able to return to the Inn and offer the house to one of the three girls. He started playing video games on the Super Nintendo and has an impressive collection of games and consoles. With key in hand, return to room two and unlock the other door on its north side. Congrats! These guys will probably land a hit or two on you before you get past them, but you should have plenty of health to spare, so just spam out sword swings and head through the south exit when the doors unlock. In the next cave (after a short outdoors interlude), youll eventually come to a seemingly broken bridge; in order to get past it, youll have to grab one of the jars from behind the blocks and throw it at the switch to the south of the bridge. Dodge the water, and you'll quickly exit through the other end of this tunnel. Go to the other side and place a bomb against the wall to reveal an entrance to a cave. You can also trade back for normal bombs, if you wish. Use it and go through the valley directly on your left. Lake Hylia Sand Cave: After grabbing the Piece of Heart in Lake Hylia, make the diagonal jump to the northeast, then jump north to reach a previously inaccessible. The Legend of Zelda: The Minish Cap tait plus petit mais massif dans le cur et l'ambition. Return to Melani with the good news. South of that boulder is another moveable rock. Heres a list of the required moves. Of course, Vaati doesnt stay the same throughout the fight. In order to proceed from here, youll need to blast open a cave on the eastern end of the screen, which will reveal a Business Scrub whos selling a Grip Ring for 40 rupees. In this guide, you are introduced to Kinstone pieces and how they affect the world of Minish Cap, along with where to find more Pieces of Heart, and how to traverse Mount Crenel. A Home for the Sisters: If you fusion with Farore, one of the three sisters in the Inn (the large building on the eastern side of town), a man will appear near the empty building elsewhere in Hyrule town. Use the stone directly in front of you to shrink, and use the path south to go through a small log. Head back north and dive underneath the rolling block until you come to room 10. Mazaal can only really be hurt after you disable both of its hands. Screen three will feature Spiked Beetles; if you run into them with your shield, youll flip them over, after which point youll be able to swing away with your sword and kill them off. If youre more of a strategist, try using remote bombs to stun the knight and hit him quickly. So, when youve successfully managed to flip over Gleeroks shell, hell lay his head down on the ground, allowing you to walk along his neck and slash at the small exposed crystal on his back with your sword. If you find and fuse with his three brothers, then the rest of the trees will open up, allowing you to enter them and obtain the Magical Boomerang. All you can do then is drop off the southern part of the room, which will take you all the way back down to the first floor. Crenel toward the second dungeon. He wont be able to teach you anything until you obtain all seven Tiger Scrolls (you only have three at this point), but you will be able to find a Piece of Heart in his lair, so grab it. Go across the bridge and go outside. Your Cane of Pacci will let you flip over the vases in many of the houses, which function as miniaturization portals when flipped. If you pop it in the eye, itll move away from the vine, so climb it and hop into the whirlwind to float southwesterly onto another large land mass. Later on, youll be opening up a mighty big sunroof to unlock it, but its inaccessible to you for the moment. Grab the Small Key and head back upstairs. This includes a few bugs that are hidden underneath the boulders here, so use your sword to smash everything you see, and youll eventually come to the Fortress of Winds. Return to the school, Minish yourself, then enter the Minish path in the courtyard. With them out of the way, go right and out the only other door in the room to get outside. There are three different colors of Kinstones: green, blue, and red. Here, you can learn the spin attack, which lets you swing your sword in a big circle. Learn the Spin Attack: You can head to Swiftblades dojo in the southwestern corner of town for your first swordplay lesson. If you do so, a strange warp will appear in the South Hyrule Field. Be sure to avoid the enemies here, though, as theyre unkillable. Most of the time, anyway Leave room six to the north and climb the steps leading up to room 23. Thisll net you the last possible Piece of Heart in the game, as well as some other goodies. When youre in room seven, walk southwest and check the little stones along the upper ledge for a tiny gap; if you head into said gap, youll be able to fall down to the lower level and resizify yourself. Head through the doorway to get downstairs. Room nine is perhaps even more aggravating; youll need to jump from one platform to another to dodge the walls that will otherwise push you off, but youll have to do so while birds dive-bomb you from one side of the airy pit. After you have both of those, you can enter Hyrule Castle and attempt to track down the Elemental Sanctuary. Sand Cave: The Sand Cave in the northwestern corner of the zone can now be opened. Blues are slightly less common, but you should find plenty of them in chests. Hagens rather vague about the whole affair, insisting that you talk to the collection of masks on the shelves behind him to learn more. The Elder is the only inhabitant of the Minish Village with anything important to say to you. He will point you to Belari, who can apparently reforge your Picori Blade. Crenel, https://strategywiki.org/w/index.php?title=The_Legend_of_Zelda:_The_Minish_Cap/Mt._Crenel&oldid=968686. Room nine features another switch puzzle, but its not too difficult to figure out. After you travel with him for a short bit, hell teach you how to use the size portals, and youll be miniaturized. After riding the red whirlwind back up, jumping to the grey whirlwind and fly off to the platform to your left; youll need to hop into a couple of whirlwinds to reach it. Its best to try and position yourself for the lighting immediately after Octorock is hit by the third boulder and is in the process of freezing; if you can do so, then you wont have to worry about continually rotating around him. Crenel, players will have to make a quick stop through Hyrule Town as that is the only way to get to Mt. Before heading to Mt. It can be tremendously annoying to track him down and hit his eye, but you seem to have an unlimited amount of time in which to do so, so no worries. After you have that in hand, climb to the top of the cliffside and youll eventually reach the peak of the mountain. If you do so, youll be able to climb the stairs near where you land and find the Dungeon Map, which will display all of the rooms of the dungeon on your start-menu map. Killing both of the enemies will open the path to the upper level of room 33, which in turn will lead you to room 38, which in turn will lead you back up to the room where the Water Element is hidden away. When youre done with the hermit, return to the mountiain peak and use the mushroom launcher to propel yourself over to the eastern side of the cliff. Dont forget to leave the room one last time to reset them afterwards, so that theyll be available during your fight with the three Knights that appear after you set foot on the green carpet here. Now, before you complete the final dungeon, its worth your time to grab a few more items. These mushroom launchers can only be used with your Gust Jar. Well, fusing Kinstones is usually optional - if you persist in fusing with everyone you see, though, you can unlock some pretty good stuff, such as equipment upgrades or Pieces of Heart. Waveblade: Waveblade is located near the Temple of Droplets in Lake Hylia, inside a small tree hut to the south. You can now reach the platforms that extend upwards, by jumping underneath them. The empty barrel in the middle of the room should theoretically rotate around its axis, but is currently locked into place thanks to the roots that have grown onto it from the east and west. Use the stump nearby to revert to human-size, then blast through the rocks that block your path back to the Eastern Hills. Youll need to have extra equipment before attempting them, so well need to come back later. If you shrink yourself down and enter the Mayors house from the north, youll be able to push one of the shelves there to the right and then climb up to push the book onto the floor. On the northern end of the island here, youll find a chest with 50 rupees, big whoop. Another mushroom launcher is available in the room to the west here, but this one has two separate track marks behind it. Answer "Neither" to the faerie's question to receive a Big Bomb Bag. The white chickens are easy enough to return, but the yellow ones will escape from your grasp when they see the fence, so youll need to throw them from pretty far to the left of the girl. The Fourth Bottle: If youve uncovered all six Gorons, you can head to the Goron cave in the Lon Lon Ranch and walk to the end to find the fourth bottle. (There are also golden Kinstones, but those are quest-related and rarely appear except when you need them to unlock a barrier.) Anyway, you dont actually have to talk to the masks, just destroy them; if you run into the wall while being boosted by your Pegasus Boots, youll blast the masks off of the wall and onto the ground. As you might surmise, youll need to use the Gust Jar in order to defeat it. This type of wall can be broken using bombs. Enter and exit multiple times to Kinstone fuse with him (he can fuse more than once). [ ] Youll need to fuse with a few people to unlock the lilypads in this area. Before heading inside, though, push the northwestern gravestone up and head below to retrieve a Piece of Heart. Lake Hylia. The next screen to the left contains a few rupees, but beware; one of them is a Mimic-like enemy that will capture Link and attempt to squeeze him to death. Use the whirlwinds to maneuver around the cannons and hop to room 31, where youll be able to re-enter the castles interior. If you head down to them, youll net 75 rupees. Split Link into three copies, then wrap around the graveyard to the left and hit the pressure panels near the large northern grave. Inside this cave is a large fountain. When this occurs, hit it with the Cane of Pacci to flip it over, then quickly hit the Minish portal and walk into the small gap at the bottom of the now-overturned arm to get inside it. As it turns out, the second element is in the mines that were once run by humans. This will let you out into a grassy field; blast through the wall nearby to find another red Kinstone. Don't Even Google It. From there, go up the ladder and head east to find a wall that can be destroyed with a bomb. This will lead to another drop-off point, so head down to a seeming deadend. Now, well be honest with you - the Palace of Winds is a long, difficult dungeon. Anyway, the mine cart will take you to the southern half of room six, where there is again only a linear path to follow until you reach a bombable wall on the western edge of the room. Before you leave the dungeon, check your map; there are still two chests remaining. When you do come out to where you need to be, flip the switch thatll unlock the northern door, then push the pedestaled chest to the left so that it falls into the hole; youll nab a Small Key from it. [ ] When you have the Flippers, you can dive into the pool next to the Hyrule Town item sellers house (the one with just a dog in it) to retrieve a Piece. Room eight features another split-Link puzzle. Head downstairs and beat those dang pesky Red ChuChus. If you head out to the Lon Lon Ranch area, you should be able to access the Ranch itself at this point in the game. In room 29, head up and right to room 31, where you can drop down the center hole to find a chest back in room 28 with a Small Key inside. Crenel, you continue on to the second dungeon, the Cave of Flames. so of course you should start laying bombs; theres a hidden cave immediately to the right. [ ] If you climb up from the southeastern rock walls, youll eventually reach another cave with a hidden sword trainer. In order to pass through, youll have to shoot the four targets along the northern wall with arrows; thisll let you into room 46. At the end of this section, well group some of the quests that bridge multiple map areas into sections, as well. Reds are the rarest of all, and youll have to pass up more than a few red Kinstone fusions early in the game due to a lack of stones, but later on, youll find plenty in dungeon chests, chests that appear as a result of lower-level Fusions, and elsewhere. In the next room, you will find another push-block puzzle and a couple of red ChuChus to fight. If you equip your Mole Mitts and dig through the rock in the cave entrance, though, youll bust through into a little subterranean cavern. The wizards here, when defeated, will allow you to finally obtain the Dungeon Map. Youll have to deal with another split-Link puzzle in room 32; wait until the rotating flames are pointing directly north before completing your clone creation process, then avoid the flames and push the large block here to the south to return to room 31. You wont be able to complete the boulder-pushing puzzle near the chest just yet, so leave it be for now. Grimblade: Grimblade is in the southeastern corner of the Hyrule Castle Gardens. Inside the cave, you will find various fairies. Breath of the Wild; Tri Force Heroes; A Link Between Worlds; . Youll need to do this four or five times to kill him off. One of the vines is not fully grown, and will require players to use the empty bottle to get some water and pour it onto the seed. If you have the remote bombs, try using them to set traps for the enemies here. Its much easier to dodge the various projectiles coming your way while youre a single Link; if you have to do so while attempting to control four of yourself, youll never get close enough to Vaati to hurt him. The path to light up all the panels here is: down as far as you can go, right, up, right one square, up, up, left, up, right, right, down all the way, right, right, right, up, left, up, left, up, right, up, right, down, down, down, right.